How I can help
I'm Greg. I like to think of great ideas and build them, from iPhone apps to web-apps to future concepts. In practice, I work as a user experience designer & application developer, which I have been doing for the past eight years.
If you need some great ideas, and someone with the ability to both invent them and make them into fully demo-able prototypes or final products, I can help.
Check out my portfolio for some examples.
Up next
From September 2009 to July 2011, I'll be attending the
MIT Media Lab -- working with Henry Holtzman's group, Information Ecology --
to revamp medical interfaces and information flow within the medical community.
Check out my
MIT site for more information on what I'll be doing there.
Why I can help
We are in an extremly transitionary period. It's time to unearth and critique old assumptions in order to make way for new principles. Multiple fields are converging at a rapid pace: designers are programmers, copywriters are user experience gurus, and interaction designers are creative directors.
My work and philosophy have been grounded in interdisciplinarity for most of my life, and as a result I'm completely at home in agile processes where skillset overlap and uncommon combinations are expected. I know how to harness these unique combinations and make the most of them. I thrive on them.
A little background
I was an
ACE (Arts Computation Engineering interdisciplinary program) student in the Informatics & Computer Science department at
UCI.
I worked with
Simon Penny,
Paul Dourish,
Bill Tomlinson, and
David Kirsh.
Several lifetimes ago, I studied Cognitive Science and Computation (a combination of Computer Science, Nueroscience and Psychology) with
David Kirsh,
Jeff Elman,
Rik Belew at
UCSD.
I've made a few neat things. The one that gets the most attention is
PersonalSoundtrack, a device that detects how fast you're walking and plays music from your library at the same speed. I've recently ported it to the iPhone and iPod Touch, so feel free to
download it if you want. It's had about 350,000 downloads in the past few months, so I'm pretty happy with its success.